| Take Off: Diagonal | |||||
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Taking-off - the entry point to a wave Taking-off can be quite simple or more radical depending on the wave and you position. A number of different take-offs are shown here. |
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| Diagonal Run | |||||
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Diagonal Run - surfing a diagonal line across the wave
Take off, then turn away from the break and initiate a carve by tilting the kayak into the wave with your hips. Allow the edge (or rail), to grip the water. Rotate your body to face the direction you want to surf. Use a low brace rudder to help keep the stern into the wave. Lean forward to hold the nose down and pointing along the wave. With any luck you will be positioned on the wave in the power pocket with the broken wall of water (the shoulder) chasing behind you.
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| Bottom Turn | |||||
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Bottom Turn - change of direction at the base of the wave |
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| Top Turn | |||||
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Top Turn - change of direction at the uppermost section |
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| Floater | |||||
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Floater - a technical move to get past a broken section Occasionally, a section of wave may break in front of you. Climb the wall, hitting the top of the breaking section and ride across it then down to regain the green wave. With speed, it is possible to "float" large sections of whitwater to the shoulder. |
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| Cut Back | |||||
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Cut Back - 180 degree change of direction (radical carve) |
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| Tube Ride | |||||
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Tube ride - high, steep ride where the wave pitches overhead |
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| 360 | |||||
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360 - stalling manoeuvre This is generally used to stall the kayak, to allow a slower pocket to catch up with the kayak. As you descend the wave, rotate your body upwards and release your edge (the side of the kayak gripping the wave). The tail should slip down the face of the wave and with enough momentum the kayak will continue to spin, with the nose slipping down. The move can be done in 2 stages with 180 spins, but is more impressive and scores higher as one smooth motion. |
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| Re-Entry | |||||
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Re-Entry - A move to re-enter the pocket, or closeout Ride the wave to the lip, using the power of the breaking crest to help propel your kayak around and back down into the pocket. This is a useful way of maintaining the most critical section (pocket). Re-entry can also be used as a closeout move when executed on an approaching shoulder, maximising the ride. |
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| Aerial | |||||
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Air / Aerial - lifting off the surface to become airbourne
In the right conditions (steep, powerful waves), it is possible to extend the re-entry so that the kayak continues off the lip to the point where it is completely airbourne. This is a highly advanced move and is executed after a driving bottom turn up the wave face and hitting any steep part of the wave, i.e. the pocket, an on coming section, or a closeout (Aerial Re-Entry), and becoming airborne off that steep part of the wave |
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| Closeout | |||||
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Closeout - A manoeuvre as the wave closes out As the wave finally closes out, you have a number of options. The easiest / safest is to ride to the top and exit offf the back. With steeper waves this is not always possible and an alternative is to ride down the wave, as it breaks behind you. A closing wave has a lot of power and with practice this can be used to perform a more dynamic end manoeuvre. A few of these are shown, but the possibilities are almost endless. The bigger the move and the higher the "wow" factor, the more points you can score in a competition. |
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